For this sprint delivery, I worked a lot on the EMMI state machine and blueprint for simple AI movement. The EMMI will patrol in the factory between 2 points and will idle for a short duration when reaching the points. The EMMI that spawns at the end will chase the player and when close enough will transition to the lunge and then perform an additional attack.
Also worked on getting the emissive material for the switches to start off, then flash when they are the current active step, and then turn on once activated.