Monday, February 28, 2022

Common Art 2 - Sprint #4 Delivery

This sprint was really short, just 1 week, so 3 hours. Worked on a second pass of the lighting. Lots of tests and many lights scrapped. Increased lightmap resolution for many objects since otherwise the lighting and shadows came out very pixelated. Also updated the destructible block fracture so they break up into many more smaller pieces. Helped troubleshoot a some animations and blueprint stuff.




Wednesday, February 16, 2022

Common Art 2 - Sprint #3 Delivery

I spent most of this sprint troubleshooting issues across the board while doing little of the work that I had planned. The door was changed so that a fixed unbreakable door exists first and at step 7 it gets swapped out for the breakable door. I adjusted the material for the switches a bit so that they can start off with no flashing but hasn't been implemented yet. I brought in the updated assets, so the new sprites for the effects, the new models for one of the walls and the window, and the new walk animation. I also swapped over all of the lights from movable to static and dimmed them a bit. The goal is to tie some lights to the steps when possible.

As for troubleshooting, I assisted with the menu, the blueprints for the different steps, and import problems with a number of assets.




Wednesday, February 2, 2022

Common Art 2 - Sprint #2 Delivery

For this week, I worked on a number of effects related to the sequence of events. The arm glow effects gets stronger the closer to the ammo cable the right hand controller gets. Also, an absorb effect was put in place that causes particles to spawn at the ammo cable and move towards the arm controller and also spawns more particles the closer the controller is. A charge beam effect was created so now the player can hold the trigger to charge up the shot for a larger projectile. This will be needed for the final confrontation with the EMMI as you need to use the charge beam after absorbing power from the ammo cable. 

I caused a bit of an issue of working on someone else's task when I shouldn't have. This resulted with me over-writing their stuff and not letting them have work to show for a couple days thus putting them back. I need to make sure I stick with the assigned tasks and don't overstep my bounds or else I will cause more issues. I also ended up assigning 2 people very similar tasks, unfortunately to the same person above, which resulted in the issue again. I'm sorry Erik.... I swear I didn't do it on purpose...



Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...