Monday, January 24, 2022

Common Art 2 - Sprint #1 Delivery

For this sprint delivery, I worked on assets needed to swap the default controller out with the arm cannon. A basic rig was created for the arm cannon as a skeletal mesh was required. Using a Static Mesh or the gun blueprint with the swapped mesh caused the controller to break, no longer displaying any model and losing all controller functionality.

I also adjusted the projectile blueprint slightly to have an invisible sphere that would collide with environment objects. This would allow any fractured objects to act as if they collided with the projectile and break apart.

After the team updated their models for this sprint, I updated them in engine and adjusted the materials as needed. Our asset list was updated to now have priorities, show who is working on what asset, and to show the current quality level of each asset.


Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...