For this sprint, I spent a good portion balancing audio so that the Emmi sound effects, the music, and the ambient sounds wouldn't be too loud compared to each other. I also helped out with connecting the new scan effect to the steps so that only the current active step would highlight while the others would not. The Emmi blueprint was also adjusted to have 2 more movement states, a scanning state and a strictly idle state, that get called at different times.
Subscribe to:
Post Comments (Atom)
Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
-
I fell behind this week and didn't get as much detail as I would have liked. I smoothed, and got panels in various areas. I didn't ...
-
So this is the final week working on the cannon project. I touched up the high poly a little but it mostly remained the same. The low poly n...
-
The goal was to create a house that might be seen as part of Valhalla from the Poetic Edda. After researching medieval Nordic houses, I ca...
No comments:
Post a Comment