For this sprint I worked on fine tuning a couple effects. I created 3 VATs, 1 for a start of the water drip, 1 for a water drip loop, and another for the magma drip vfx. They still need some touch up, mostly the magma, but are making progress.
I also touched up the Arm cannon vfx. A new swirling effect was added going around the projectile and a ribbon going around the projectile while charging and the original sprites were elongated moving towards the projectile center. The pipes UVs and positions were all adjusted so the panning material on them all move in the intended direction to the next step.
Emmi also now takes 3 full charged shots to kill instead of 1.
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