For this sprint I touched up on a couple of effects. The charge beam vfx has some new particle forces for some randomness. There is also a new particle effect for when the projectile hits an object. The EMMI has a new effect when it gets shot in the head with a charged shot: the head will glow more and more red for each full charged shot. When the player wins or loses, there is now a camera fade to black or red respectively. Collisions were also touched up a bit to make the projectile colliding with objects a bit more consistent.
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Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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For the initial part of the assignment, we went about setting up a sample hierarchy that could show animation. This was more to show the par...
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This was a lighting study done using a screenshot from UE5 with primitive shapes and a 3 point lighting setup using lumen and then using it ...
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For this sprint, I spent a good portion balancing audio so that the Emmi sound effects, the music, and the ambient sounds wouldn't be t...
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