For this sprint I touched up on a couple of effects. The charge beam vfx has some new particle forces for some randomness. There is also a new particle effect for when the projectile hits an object. The EMMI has a new effect when it gets shot in the head with a charged shot: the head will glow more and more red for each full charged shot. When the player wins or loses, there is now a camera fade to black or red respectively. Collisions were also touched up a bit to make the projectile colliding with objects a bit more consistent.
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Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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For the first week of 3D Art, we started off with a simple scene going over primitive models, some modeling tools, and went over some basic ...
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For this sprint delivery, I worked a lot on the EMMI state machine and blueprint for simple AI movement. The EMMI will patrol in the factory...
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For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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