Wednesday, April 20, 2022

Common Art - Sprint #7 Delivery

 Worked a lot on audio with the steps. Most audio now has a position, attenuation, and is binaural. Also adjusted the timing of sounds from triggers to help guide the player. Removed the floating numbers to get a test of how well the different steps can be understood by a player.

Did a lot of testing with the HUD, which we decided to go back to the widget as there were problems attempting to switch it to a model. Since it was actual geometry, if you got too close to objects then it would start to clip through them. However if we moved the geometry too close to the player camera then it ends up squeezing the image together due to the left and right eye and eventually starts cutting parts off. Also, the closer the model was to the camera, the blurrier and more out of focus it becomes. While there is some issues with the widget feeling like it is going through objects when placed further away and a similar problem to the geometry when too close to the player camera, since it always displays on top of objects it doesn't have the clipping problem.



Wednesday, April 6, 2022

Common Art - Sprint #6 Delivery

For this sprint, I assisted with the step blueprints. I helped connect lighting to the blueprints and swapped out a couple steps from the shooting to the plugin. I also fixed the arm controllers so that rotation matched with the latest update, and animation was working again for the left hand grip.

I also worked on importing some of the new textures and models along with a good amount of testing with the lights.



Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...