I also worked on importing some of the new textures and models along with a good amount of testing with the lights.
Wednesday, April 6, 2022
Common Art - Sprint #6 Delivery
For this sprint, I assisted with the step blueprints. I helped connect lighting to the blueprints and swapped out a couple steps from the shooting to the plugin. I also fixed the arm controllers so that rotation matched with the latest update, and animation was working again for the left hand grip.
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Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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For the initial part of the assignment, we went about setting up a sample hierarchy that could show animation. This was more to show the par...
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This week, we were tasked with creating a side story based off of a pre-approved franchise. Our team decided to dive into the Metroid Dread ...
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This was a lighting study done using a screenshot from UE5 with primitive shapes and a 3 point lighting setup using lumen and then using it ...
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