This was a lighting study done using a screenshot from UE5 with primitive shapes and a 3 point lighting setup using lumen and then using it as reference to paint inside Photoshop. The shape outlines were traced over directly from the screenshot but all painting was done using it as a reference. I approached the shading in a similar non-destructive approach as the contrast assignment using many solid color layers, masking them, and using a variety of blending options. Overall, I think I matched the screenshot fairly well though there are definitely some areas, such as the green triangular prism, that didn't work out as well.
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Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...

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For this week, I worked on a number of effects related to the sequence of events. The arm glow effects gets stronger the closer to the ammo ...
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This week, we were tasked with creating a side story based off of a pre-approved franchise. Our team decided to dive into the Metroid Dread ...
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I spent most of this sprint troubleshooting issues across the board while doing little of the work that I had planned. The door was changed ...
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