Wednesday, June 22, 2022

Common Art 3 - Sprint #3 Delivery

For this delivery, I worked on several different things. There is a new game over area for winning and losing to display the end credits. The arm cannon had a number of changes. There are sound affects attached to the arm cannon for: starting to charge, charging while holding a full charged shot, shooting a non charged shot, and shooting a fully charged shot. The arm cannon also will move randomly in a small area while charging. There is now a haptic feedback while charging the shot and the right controller will vibrate.

The HUD received some updates. There is now a display for what each button does that can be hidden and recalled when needed. Some adjustments were made to some timings to accommodate new animations. A number of animations also have sounds attached to them, primarily for the EMMI moving around.



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Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...