For this delivery, I worked on several different things. There is a new game over area for winning and losing to display the end credits. The arm cannon had a number of changes. There are sound affects attached to the arm cannon for: starting to charge, charging while holding a full charged shot, shooting a non charged shot, and shooting a fully charged shot. The arm cannon also will move randomly in a small area while charging. There is now a haptic feedback while charging the shot and the right controller will vibrate.
The HUD received some updates. There is now a display for what each button does that can be hidden and recalled when needed. Some adjustments were made to some timings to accommodate new animations. A number of animations also have sounds attached to them, primarily for the EMMI moving around.
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