Wednesday, February 2, 2022

Common Art 2 - Sprint #2 Delivery

For this week, I worked on a number of effects related to the sequence of events. The arm glow effects gets stronger the closer to the ammo cable the right hand controller gets. Also, an absorb effect was put in place that causes particles to spawn at the ammo cable and move towards the arm controller and also spawns more particles the closer the controller is. A charge beam effect was created so now the player can hold the trigger to charge up the shot for a larger projectile. This will be needed for the final confrontation with the EMMI as you need to use the charge beam after absorbing power from the ammo cable. 

I caused a bit of an issue of working on someone else's task when I shouldn't have. This resulted with me over-writing their stuff and not letting them have work to show for a couple days thus putting them back. I need to make sure I stick with the assigned tasks and don't overstep my bounds or else I will cause more issues. I also ended up assigning 2 people very similar tasks, unfortunately to the same person above, which resulted in the issue again. I'm sorry Erik.... I swear I didn't do it on purpose...



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Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...