I spent most of this sprint troubleshooting issues across the board while doing little of the work that I had planned. The door was changed so that a fixed unbreakable door exists first and at step 7 it gets swapped out for the breakable door. I adjusted the material for the switches a bit so that they can start off with no flashing but hasn't been implemented yet. I brought in the updated assets, so the new sprites for the effects, the new models for one of the walls and the window, and the new walk animation. I also swapped over all of the lights from movable to static and dimmed them a bit. The goal is to tie some lights to the steps when possible.
As for troubleshooting, I assisted with the menu, the blueprints for the different steps, and import problems with a number of assets.
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