Monday, February 28, 2022

Common Art 2 - Sprint #4 Delivery

This sprint was really short, just 1 week, so 3 hours. Worked on a second pass of the lighting. Lots of tests and many lights scrapped. Increased lightmap resolution for many objects since otherwise the lighting and shadows came out very pixelated. Also updated the destructible block fracture so they break up into many more smaller pieces. Helped troubleshoot a some animations and blueprint stuff.




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Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...