This sprint was really short, just 1 week, so 3 hours. Worked on a second pass of the lighting. Lots of tests and many lights scrapped. Increased lightmap resolution for many objects since otherwise the lighting and shadows came out very pixelated. Also updated the destructible block fracture so they break up into many more smaller pieces. Helped troubleshoot a some animations and blueprint stuff.
Subscribe to:
Post Comments (Atom)
Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
-
For the initial part of the assignment, we went about setting up a sample hierarchy that could show animation. This was more to show the par...
-
This week, we were tasked with creating a side story based off of a pre-approved franchise. Our team decided to dive into the Metroid Dread ...
-
This was a lighting study done using a screenshot from UE5 with primitive shapes and a 3 point lighting setup using lumen and then using it ...
No comments:
Post a Comment