This sprint was really short, just 1 week, so 3 hours. Worked on a second pass of the lighting. Lots of tests and many lights scrapped. Increased lightmap resolution for many objects since otherwise the lighting and shadows came out very pixelated. Also updated the destructible block fracture so they break up into many more smaller pieces. Helped troubleshoot a some animations and blueprint stuff.
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Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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I fell behind this week and didn't get as much detail as I would have liked. I smoothed, and got panels in various areas. I didn't ...
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So this is the final week working on the cannon project. I touched up the high poly a little but it mostly remained the same. The low poly n...
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The goal was to create a house that might be seen as part of Valhalla from the Poetic Edda. After researching medieval Nordic houses, I ca...
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