For this sprint I touched up on a couple of effects. The charge beam vfx has some new particle forces for some randomness. There is also a new particle effect for when the projectile hits an object. The EMMI has a new effect when it gets shot in the head with a charged shot: the head will glow more and more red for each full charged shot. When the player wins or loses, there is now a camera fade to black or red respectively. Collisions were also touched up a bit to make the projectile colliding with objects a bit more consistent.
Wednesday, July 20, 2022
Wednesday, July 6, 2022
Common Art 3 - Sprint #4 Delivery
For this sprint I worked on fine tuning a couple effects. I created 3 VATs, 1 for a start of the water drip, 1 for a water drip loop, and another for the magma drip vfx. They still need some touch up, mostly the magma, but are making progress.
I also touched up the Arm cannon vfx. A new swirling effect was added going around the projectile and a ribbon going around the projectile while charging and the original sprites were elongated moving towards the projectile center. The pipes UVs and positions were all adjusted so the panning material on them all move in the intended direction to the next step.
Emmi also now takes 3 full charged shots to kill instead of 1.
Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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I fell behind this week and didn't get as much detail as I would have liked. I smoothed, and got panels in various areas. I didn't ...
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So this is the final week working on the cannon project. I touched up the high poly a little but it mostly remained the same. The low poly n...
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The goal was to create a house that might be seen as part of Valhalla from the Poetic Edda. After researching medieval Nordic houses, I ca...