For this assignment, we took a piece of linework and shaded it non-destructively. I decided on an environment piece which turned out to be very challenging and time consuming but exciting to work on. This is the first time I have done shading in photoshop but using solid color layers and masks felt familiar with the process of texturing in Substance Painter so the concept was easy to grasp.
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Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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I fell behind this week and didn't get as much detail as I would have liked. I smoothed, and got panels in various areas. I didn't ...
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So this is the final week working on the cannon project. I touched up the high poly a little but it mostly remained the same. The low poly n...
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The goal was to create a house that might be seen as part of Valhalla from the Poetic Edda. After researching medieval Nordic houses, I ca...
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