For this assignment, we took a piece of linework and shaded it non-destructively. I decided on an environment piece which turned out to be very challenging and time consuming but exciting to work on. This is the first time I have done shading in photoshop but using solid color layers and masks felt familiar with the process of texturing in Substance Painter so the concept was easy to grasp.
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Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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For the initial part of the assignment, we went about setting up a sample hierarchy that could show animation. This was more to show the par...
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This week, we were tasked with creating a side story based off of a pre-approved franchise. Our team decided to dive into the Metroid Dread ...
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This was a lighting study done using a screenshot from UE5 with primitive shapes and a 3 point lighting setup using lumen and then using it ...
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