Monday, October 11, 2021

3D Art - Module 2 - Week 7

So this is the final week working on the cannon project. I touched up the high poly a little but it mostly remained the same. The low poly needed very little adjustments to match some of the detail of the high poly model but it required very little changes. A lot of work was done to get the UVs into a good state. This was difficult due to the high number of objects along with a lot of complexity.

In the end, because of Substance painter being limited to 4k textures which ended up being very pixelated, I had to swap over to UDIMs so that I could essentially get an 8k map spread across 4 UDIMs. This ended up with a decent amount of resolution though if looked at closely can still become noticeable. I also didn't realize just how much the colors changed when exporting to Unreal with a number of textures looking much more saturated in engine. Overall though, while I know the textures could use more work and there is plenty of detail I would like to add, I am fairly happy with the end result.


Cannon Beauty Shot


Cannon UVs




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