Thursday, November 4, 2021

Common Art - Week 11 - Developing Our Own Style

This week we really focused on the style that we would need for the specific scene we are aiming to do in Metroid Dread. There was plenty of running around to make sure we narrowed down our scene but there is plenty more we need to nail down in the coming weeks. For now, we are focusing on a scene where Samus is pushed into a corner against a deadly enemy, the EMMI, and has to use whatever she can to survive. Ultimately, she uses a power that recently surfaced to absorb the energy of things. She is scared and unsure about this power at first but comes to accept it to survive.

On my end for our presentation, I worked on the slides for the mood board, visual effects, iconography, technical considerations and special design considerations. I also assisted with some of the other slides to make sure they were focused and had relevant images such as with the environment and lighting/atmosphere slides. For the most part, it was about condensing the information from last week, where we dissected the game, to just what would be relevant to the scene. I had to swap out some images for stuff that would better represent what happened but there was a decent amount that also stayed the same since the style was already established.





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