Thursday, November 11, 2021

Common Art - Week 12 - Art Style Guide - Custom Style Guide and Start Prototyping

We started to work on custom art for our Metroid VR project this week. I have focused heavily on nailing down the story. Our first couple of ideas were over scoped, but not we have a good direction that we are going with. We are focusing on a couple feelings for our scene: danger and self realization. Samus' strange powers keep interfering with her abilities but at the same time are the key to defeating the major enemy, the EMMI. We are going to explore this story within an Escape Room based on the different environments within the Metroid serious with a heavy focus on the factory EMMI locations.

I started working on the proxy environment to get an idea of scale for the play area as well as the objects themselves. I tried making some adjustments with lights but I wasn't able to test too much. Lastly, I worked on getting a naming convention and folder structure document put together.







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Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...