Monday, September 6, 2021

Module 1 Week 2 - Basics of Topology





We went over some basic tools for modeling and how to apply them. We also went over the basic idea of smoothing and how to incorporate it.

 Here we expanded on smoothing and how to use it to create paneling for separation between parts of an object. We also looked at some material setting to help us better understand how exactly the form existed in 3D space.


In this section, we went over some basic curves and nurbs tools and then how to get to a poly model out of the nurb. We also used a couple more tools to expand on the poly model afterwards.



For the final section, we took a robot model provided for us to edit. We used parts of the robot to kitbash and expand on the design. We also needed to add some modeling on top of it of which I decided to create a model based on a couple 2D railgun concepts I came across and then combined parts together.

No comments:

Post a Comment

Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...