Wednesday, June 22, 2022

Common Art 3 - Sprint #3 Delivery

For this delivery, I worked on several different things. There is a new game over area for winning and losing to display the end credits. The arm cannon had a number of changes. There are sound affects attached to the arm cannon for: starting to charge, charging while holding a full charged shot, shooting a non charged shot, and shooting a fully charged shot. The arm cannon also will move randomly in a small area while charging. There is now a haptic feedback while charging the shot and the right controller will vibrate.

The HUD received some updates. There is now a display for what each button does that can be hidden and recalled when needed. Some adjustments were made to some timings to accommodate new animations. A number of animations also have sounds attached to them, primarily for the EMMI moving around.



Wednesday, June 8, 2022

Common Art 3 - Sprint #2 Delivery

 For this sprint, I spent a good portion balancing audio so that the Emmi sound effects, the music, and the ambient sounds wouldn't be too loud compared to each other. I also helped out with connecting the new scan effect to the steps so that only the current active step would highlight while the others would not. The Emmi blueprint was also adjusted to have 2 more movement states, a scanning state and a strictly idle state, that get called at different times.



Wednesday, May 25, 2022

Common Art 3 - Sprint #1 Delivery

For this sprint delivery, I worked a lot on the EMMI state machine and blueprint for simple AI movement. The EMMI will patrol in the factory between 2 points and will idle for a short duration when reaching the points. The EMMI that spawns at the end will chase the player and when close enough will transition to the lunge and then perform an additional attack. 

Also worked on getting the emissive material for the switches to start off, then flash when they are the current active step, and then turn on once activated.



Wednesday, April 20, 2022

Common Art - Sprint #7 Delivery

 Worked a lot on audio with the steps. Most audio now has a position, attenuation, and is binaural. Also adjusted the timing of sounds from triggers to help guide the player. Removed the floating numbers to get a test of how well the different steps can be understood by a player.

Did a lot of testing with the HUD, which we decided to go back to the widget as there were problems attempting to switch it to a model. Since it was actual geometry, if you got too close to objects then it would start to clip through them. However if we moved the geometry too close to the player camera then it ends up squeezing the image together due to the left and right eye and eventually starts cutting parts off. Also, the closer the model was to the camera, the blurrier and more out of focus it becomes. While there is some issues with the widget feeling like it is going through objects when placed further away and a similar problem to the geometry when too close to the player camera, since it always displays on top of objects it doesn't have the clipping problem.



Wednesday, April 6, 2022

Common Art - Sprint #6 Delivery

For this sprint, I assisted with the step blueprints. I helped connect lighting to the blueprints and swapped out a couple steps from the shooting to the plugin. I also fixed the arm controllers so that rotation matched with the latest update, and animation was working again for the left hand grip.

I also worked on importing some of the new textures and models along with a good amount of testing with the lights.



Wednesday, March 16, 2022

Common Art - Sprint #5 Delivery

 For the Sprint #5 delivery, my major update was the EMMI rig. There is now IK for the arms and legs as well as FK/IK switching for the legs, arms, hands, and feet. We are looking in the future to change up the rig and model a bit to add in a second elbow for the arms, but for now they only have one elbow. Now the animators will have a better rig to work with and can make better animations compared to only having FK controls.


I brought in the updated environment model assets as well as connected the updated arm cannon to a basic rig and to the hand controllers. I also assisted Ally with the blueprints she was working on to make sure sounds and animations were playing when they should.



Monday, February 28, 2022

Common Art 2 - Sprint #4 Delivery

This sprint was really short, just 1 week, so 3 hours. Worked on a second pass of the lighting. Lots of tests and many lights scrapped. Increased lightmap resolution for many objects since otherwise the lighting and shadows came out very pixelated. Also updated the destructible block fracture so they break up into many more smaller pieces. Helped troubleshoot a some animations and blueprint stuff.




Common Art 3 - Sprint #6 / Final Delivery

For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...