Thursday, September 30, 2021
Common Art - Week 5 - Composition
Monday, September 27, 2021
3D Art - Module 2 Week 5 - Cannon
This is the beginning of a 3 week long project creating a game ready model of a cannon. I decided to go with a sci-fi cannon. I have a pretty good start for the low poly although I am thinking of some small changes I may make to simplify it. I have some turbine fins that I placed that I might remove as it is extra detail that isn't super important along with some areas to remove from the low-poly and get put into the normal bake.
Thursday, September 23, 2021
Common Art - Week 4 - Use of Basic Lighting
Monday, September 20, 2021
3D Art - Module 1 Week 4 - Blueprints
We started to dive into Unreal Engine 5's blueprints this week and started to gain a basic understand of what they are capable of. We started with basic movement using the event graph and being able to alter the starting attributes via variables. The goal was to take the environment created last week, bring it into UE5, and add motion to it.
Thursday, September 16, 2021
Common Art - Week 3 - Value and Contrast
Monday, September 13, 2021
3D Art - Module 1 Week 3
Thursday, September 9, 2021
Common Art - Week 02 - Use of Silhouettes
The goal was to create a house that might be seen as part of Valhalla from the Poetic Edda. After researching medieval Nordic houses, I came to these designs. There were a lot of triangular or slightly rounded triangular roofs and then rectangular bodies for the houses. There was also the occasional round structure though much rarer. Most of the structures were made using wood though there was also some that had attachments made of stone so I put columns and archways on a number of designs. Overall, I wanted to get the feeling that people would live in this house in groups and be fairly communal but also be strong and sturdy while also representing the warriors that would live in them.
Monday, September 6, 2021
Module 1 Week 2 - Basics of Topology
Thursday, September 2, 2021
Common Art - Week 1 - Use of Basic Shapes
2D is not my strong suit however these are my attempts at some creature designs focusing on shape language. I decided to go with a series of turtles so that I could focus on the shapes and push them into different directions while working with the same animal.
The first turtle ended up being a bit of a happy accident. When I started adding circles to the shell to represent the scales, I felt like it started to resemble a mushroom, specifically the fly agaric. I decided to try and push it more in that direction with the shell while keeping the rest of the body and legs round.
For the second turtle, I wanted the shell to feel like it had mounds of rock on the shell with the shell itself overall being squarish like a box turtle. Overall the shapes feel a bit weird and it feels really boxy. I tried a couple different ways of blending the colors so it felt a little bit softer but I don't think I quite hit my goal.
For the third turtle I referenced a snapping turtle but felt the spiky shell alone didn't really stylize it much and just felt like a normal turtle. I tried putting more triangles in the head and legs but got varying success. While trying to make the legs have some thickness I think I ended up losing the triangle shapes. I also think the feet and shading in that area didn't work out so well. The head worked out a bit better though it could still use some work.
Common Art 3 - Sprint #6 / Final Delivery
For this delivery, I did final touch ups on a number of effects and some functionality issues. The charge beam and arm cannon had a couple m...
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I fell behind this week and didn't get as much detail as I would have liked. I smoothed, and got panels in various areas. I didn't ...
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So this is the final week working on the cannon project. I touched up the high poly a little but it mostly remained the same. The low poly n...
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The goal was to create a house that might be seen as part of Valhalla from the Poetic Edda. After researching medieval Nordic houses, I ca...